A sport is defined as “an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment.” Let’s admit, there’s a ton of activities that can fall under this definition, so what is and what isn’t a sport? Gaming for a long time has been considered just an activity, but with the rapid growth of eSports in recent years, the question is more prevalent than ever: Is gaming a sport? With that being said, let’s dive into the definition one section at a time.
The first part of the definition is “an activity involving physical exertion”. I don’t think anyone will dispute that gaming is an activity, but the second part is what most critics point out to disqualify gaming as a sport. Before I begin, I am not trying to say that gaming requires more physical exertion than all recognized sports. I am simply describing the various ways in which gamers need to physically move parts of their person. With that said, most critics will say something like, “All they [gamers] do is move their thumbs.” That is partially true. Gamers use their thumbs like most other people do, but they also use the rest of their hands and their mouths (Yes talking is included in physical exertion).
Moving on to the next part of the definition, “skill”. I decided to dedicate a whole section to this. This is where I argue that gaming takes more skill than any sport on the planet. Skill is muscle memory. Skill is knowledge of the game.Skill is communication. Skill is awareness of surroundings. Skill is having godlike reactions.
Muscle memory is important in all sports, but due to the size of the monitor and the movement of the mouse, this has extremely less room for error. A millimeter off in any direction can result in failure, whether it is blocking off a path for enemies to go through or hitting the enemy with the last shot. No sport can say it requires that much accuracy.
Knowledge of the game and opponents is vital. In many eSports, there is a variety of different characters, all with a unique skill set and abilities. Knowing the weaknesses of the opponent's character can give a player or team the upper hand. The players also need to know the map or arena of play. This will aid in creating a strategy and in finding spots like nade spots -- areas where grenades can be thrown to either get a pick (kill) or to block a vital sight line or areas of the map.Knowing vital parts of the map can also assist in the next topic, communication.
Communication will make or break a match, whether it is saying whether an enemy or game objective is dropped or spotting enemies. In most maps, areas of given names to allow for easier call-outs (for example top red, arches, banana, taco, cafe, dd, ruins, mini).
The next part of the definition “in which an individual or team competes against another or others” is pretty self explanatory and generally not disputed. Teams generally consist of anywhere from one to five players depending on the game.
And finally, the last part of the definition is “for entertainment”. This is what many people do not understand. How could someone enjoy watching another person play video games? It is actually almost exactly like every other sport. People have their favorite player. People have their favorite team. They watch over these players and teams as they compete in fast-paced matches with a lot at stake (sometimes millions of dollars on the line). They feel the excitement when a player on their team goes off and eliminates the entire enemy team, the joy when their favorite players win a match, the anger when their team loses. But no matter the odds, they watch and cheer on whether from the stadium filled with others like them or from home like millions of others. Yes, I said millions. Millions of people watch some of these events. The League of Legends world championship in 2015 reached a total of 334 million unique users, most watching for well over an hour. The most viewers on at one time was during the finals, with over 36 million viewers. Just as a comparison, that was more than that year’s major league world series and NBA finals combined (34.6 million). Yeah, who enjoys watching other people play video games? And this is just one eSport. There are dozens of titles gaining maybe not 36 million viewers at once, but still millions.
Gaming fits the definition in its entirety, and many organizations are starting to recognize it. The Entertainment and Sports Programming Network (ESPN) has recently took actions to bring eSports onto its lineup of shows, with gaming events and highlights appearing on ESPN 2 and ESPN 3 and Turner Broadcast System (Tbs) also presents eLeague events. Many social media accounts have also been created by companies such as ESPN and Yahoo!. And private businesses aren’t the only ones starting to recognize eSports as sports. The United States government has recently started issuing athlete visas for professional gamers, which makes it much easier for these athletes to go to events. As each day, each month, each year passes, eSports are becoming more popular whether you like it or not. It is getting harder to deny that eSports are actual sports and it’s hard to determine just how quickly these sports will grow in the future.